Creature Battle Lab

This was a unity 4 mobile game released on IOS.
My roles included:
Lighting of all scenes shown (Lighting calibrated for IOS display).
Modelling and texturing almost all assets on the outer part of the arena, along with the arena.
Modelling about half of the assets used within the arena (renders below).
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Art – Toby Johnson, Phillip Page, Lawrence Williams, Corey Bamford
Programming - Ted Thomas, Gareth Williams, Chris Leyshon

Lighting, modelling and texturing of all assets on outer ring of arena, authored several models in main ring of arena.

Lighting, modelling and texturing of all assets on outer ring of arena, authored several models in main ring of arena.

Lighting, modelling and texturing of all assets on outer ring of arena, modeling and texturing of islands, authored several models in main ring of arena.

Lighting, modelling and texturing of all assets on outer ring of arena, modeling and texturing of islands, authored several models in main ring of arena.

Lighting, modelling and texturing of all assets on outer ring of arena (excluding large ivory tusks and cave), authored several models in main ring of arena.

Lighting, modelling and texturing of all assets on outer ring of arena (excluding large ivory tusks and cave), authored several models in main ring of arena.

Lighting, modelling and texturing of leafs and eyes on outer ring of arena, modelling and texturing of all assets in main ring of arena, animated eyes within bird house.

Lighting, modelling and texturing of leafs and eyes on outer ring of arena, modelling and texturing of all assets in main ring of arena, animated eyes within bird house.

Lighting, modelling and texturing of all assets on outer ring of arena, authored several models in main ring of arena.

Lighting, modelling and texturing of all assets on outer ring of arena, authored several models in main ring of arena.

Lighting, modelling and texturing of all assets on outer ring of arena, authored all models in main ring of arena.

Lighting, modelling and texturing of all assets on outer ring of arena, authored all models in main ring of arena.

Lighting, modeling and texturing of ice sheets in center of arena.

Lighting, modeling and texturing of ice sheets in center of arena.

Lighting, modelling and texturing of floating rock chunks in main ring of arena, authored several models in main ring of arena.

Lighting, modelling and texturing of floating rock chunks in main ring of arena, authored several models in main ring of arena.

Models authored for use within the inner arena.

Models authored for use within the inner arena.