Gears : 5 Reactor

Reactor was one of the most ambitious maps to date regarding dynamic elements within the environment. It is centred around a large energy converter which receives a direct blast from the HoD creating energy for the facility and triggering several events in different landmarks.
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I was primarily responsible for the control room, labs and outer central ring, I did however also pick up the main central platform after the blockout stage from Tibor Toth.
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My responsibilities included:
Management of OS requests and proxy creation.
World building from initial blocking in and iteration to finalisation and bug fixing.
Creation of architectural elements and simple props using existing materials.
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Art direction - Nikolay Georgiev, Aryan Hanbeck
Lead artist - Ben Cottage
Level art - Matthew Southall, Tibor Toth
Asset art - Mike Isaakidis
Lighting - Nick Slaney
VFX - Sergi Salvador, Katie Shepard
Tech Art - Jon Langford, Sebastian-Grigore Bucur
Level concepts - Alfie Garland, Jonas Minnebo

Initial pass of central platform done by Tibor Toth detailing and dressing done by myself

Initial pass of central platform done by Tibor Toth detailing and dressing done by myself

Initial pass of central platform done by Tibor Toth detailing and dressing done by myself

Initial pass of central platform done by Tibor Toth detailing and dressing done by myself