Gears of War 4 : Rustlung

This was a re design of a legacy Gears of War map, the intention was to bring it up to current generation standards while re designing the callouts and various areas.
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I was primarily responsible for the armoury and control room. I did, however, also do the initial pass on the crew’s quarters and finalising on several other areas.
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As one of the world builders my responsibilities included:
Management of OS requests.
World building from initial blocking in and iteration to finalisation and bug fixing.
Creation of architectural elements and simple props using existing materials.
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Art direction - Jason Flanagan, Matthew Massier
Lead artist - Angelo Dal Pra
Level art - Luke Efrussy, Matthew Macer
Asset art - Mike Isaakidis, Paul Widelski
Lighting - Liam Reid
Tech Art - Jon Langford
Level concepts - Manuel Dupong, Angelo Dal Pra

This area was primarily Luke Efrussy's, I helped with dressing of floors and ceiling/blends.

This area was primarily Luke Efrussy's, I helped with dressing of floors and ceiling/blends.

This area was picked up from Matt Macer, I largely polished the floor design, dressing and blends.

This area was picked up from Matt Macer, I largely polished the floor design, dressing and blends.

This area was primarily Matthew Macer's, I was responsible for creating a lambent creature breaking in and dressing of the floors/blends.

This area was primarily Matthew Macer's, I was responsible for creating a lambent creature breaking in and dressing of the floors/blends.

I was looking into the initial layout of this area and brought it through to midway at which point it was picked up by Matthew Macer.

I was looking into the initial layout of this area and brought it through to midway at which point it was picked up by Matthew Macer.