This was a complete re design (Aesthetically) of a legacy Gears of War multiplayer map.
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I was primarily responsible for the central grounds and the town side spawn as well as the initial passes on the main town hall.
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As one of the world builders my responsibilities included:
Management of OS requests.
World building from initial blocking in and iteration to finalisation and bug fixing.
Creation of architectural elements and simple props using existing materials.
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Art direction - Jason Flanagan, Matthew Massier
Lead artist - Angelo Dal Pra
Level art - Luke Efrussy, Tibor Toth
Asset art - Mike Isaakidis
Lighting - Ashley McKenzie
VFX - Daniele Dinacci
Tech Art - Jon Langford, Matthijs Verkuijlen
Level concepts - Robert Lund, Manuel Dupong