Gears of War 4 : Mercy

This was a complete re design (Aesthetically) of a legacy Gears of War multiplayer map.
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I was primarily responsible for the central grounds and the town side spawn as well as the initial passes on the main town hall.
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As one of the world builders my responsibilities included:
Management of OS requests.
World building from initial blocking in and iteration to finalisation and bug fixing.
Creation of architectural elements and simple props using existing materials.
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Art direction - Jason Flanagan, Matthew Massier
Lead artist - Angelo Dal Pra
Level art - Luke Efrussy, Tibor Toth
Asset art - Mike Isaakidis
Lighting - Ashley McKenzie
VFX - Daniele Dinacci
Tech Art - Jon Langford, Matthijs Verkuijlen
Level concepts - Robert Lund, Manuel Dupong

Gazebos designed by Tibor Toth and floor embellishment at church entrance by Luke Efrussy

Gazebos designed by Tibor Toth and floor embellishment at church entrance by Luke Efrussy

Initial pass of the Town hall was myself and Tibor Toth then brought it through to final. Main courtyard was myself.

Initial pass of the Town hall was myself and Tibor Toth then brought it through to final. Main courtyard was myself.