This is a collection of ventilation escape tiles I worked on, escape was an interesting challenge due to stringent performance requirements and the desire to keep all tiles consistent yet recognisable.
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I was responsible for all meshing in these tiles apart from Vent Turn where the central cover was built by Matthew Southall to ensure consistency and small tweaks were made to the tower elements by Joe Tyas to accommodate the new door design when finished.
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Responsibilities included:
World building from initial blocking in and iteration to finalisation and bug fixing.
Creation of architectural elements and simple props using existing materials.
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Art direction - Jason Flanagan, Aryan Hanbeck
Lead artist - Jacob Mandt
Asset art - Mike Isaakidis
Lighting – Nick Slaney/Derek Patterson
VFX - Sergi Salvador, Raul Calderon
Tech Art - Jon Langford/Jonathan Murphy/Sebastian-Grigore Bucur
Level concepts - Braydan Barrett