This was a unity 4 mobile game released on IOS.
My roles included:
Lighting of all scenes shown (Lighting calibrated for IOS display).
Modelling and texturing almost all assets on the outer part of the arena, along with the arena.
Modelling about half of the assets used within the arena (renders below).
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Art – Toby Johnson, Phillip Page, Lawrence Williams, Corey Bamford
Programming - Ted Thomas, Gareth Williams, Chris Leyshon