Star Wars Outlaws - The Truth

“The Truth” was a stealth focused mission based in a secret ISB space station.
The station had a heavy focus on spying and data analysis collecting and launching probe droids on an almost constant basis.
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Our team was tasked with driving the ISB visuals for the main game allowing other teams to pick the faction up at a later point.
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I was the LA owner on all areas shown below and map owner on the art side for the quest
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I also helped out lighting due to time constraints, picking up some areas from Jean-Christian Sauvaget.
It is stated below each shot what context of lighting I did if any.
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My responsibilities included:
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World building from initial ideation to finalisation and bugs.
Helping drive the ISB visual in the game alongside AD.
Sharing knowledge and trying to align on a visual ruleset for other teams/ studios to reference when possible.
Management of asset requests and proxy creation.
Creation of some architectural assets.
Providing feedback to LA / Props / Lighting / VFX alongside the AD and leads.
Working with the cutscene team to ensure they had the information, setup and tools required.
Any other ad hoc tasks required such as creation of fake interior parallax maps.
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Core Quest Cell
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Art direction - Benedikt Podlesnigg / Fabien Yorgandjian
Lead level art - Jérémy Willmann / Davood Alirezaei
Lead Level Design - Will Josephy / Alexandre Senadji
Lead Props - Mattia Nelli
Tech Director (Art) - Remi Monier
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Level Art - Juliette Colmon / Natacha Ramonatxo
Level Design - Alexandru Ilie
Props - Marie Najean / Romain Dauger
Tech art - Douglas Clayton
Quest Design - Martin Dinet
Lighting - Jean-Christian Sauvaget
VFX - Anastasia Tolea
Narrative - Nikky Foy
Concept - David Alvarez / Romain lebouleux / Rémy Vanmeenen

Picked up lighting mid way through production and brought lighting and post to final based of initial setup.

Picked up lighting mid way through production and brought lighting and post to final based of initial setup.

Picked up lighting mid way through production and brought lighting and post to final based of initial setup.

Picked up lighting mid way through production and brought lighting and post to final based of initial setup.

Lighting from start to finish alongside level art.

Lighting from start to finish alongside level art.

I picked up lighting in this room after a direction change meaning I took it through from start to finish.

I picked up lighting in this room after a direction change meaning I took it through from start to finish.

Picked up lighting mid way through production and brought lighting and post to final based of initial setup.

Picked up lighting mid way through production and brought lighting and post to final based of initial setup.

Picked up lighting mid way through production and brought lighting and post to final based of initial setup.

Picked up lighting mid way through production and brought lighting and post to final based of initial setup.

Picked up lighting mid way through production and brought lighting and post to final based of initial setup.

Picked up lighting mid way through production and brought lighting and post to final based of initial setup.

Lighting from start to finish alongside level art.

Lighting from start to finish alongside level art.