Gears 5 Escape : Mining

This is a collection of mining escape tiles I worked on, escape was an interesting challenge due to stringent performance requirements and the desire to keep all tiles consistent yet recognisable.
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I was responsible for all meshing in the first tile shown (Mine rail bridge) apart from the implementation of the mine cart tracks. The tracks were added later by Ibrahim Wahab.
In the second tile (Mine Arena) the control point was a re design of a different callout created by Matthias Riegler.
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Responsibilities included:
World building from initial blocking in and iteration to finalisation and bug fixing.
Creation of architectural elements and simple props using existing materials.
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Art direction - Jason Flanagan, Aryan Hanbeck
Lead artist - Jacob Mandt
Asset art - Mike Isaakidis
Lighting – Nick Slaney/Derek Patterson
VFX - Sergi Salvador, Raul Calderon
Tech Art - Jon Langford/Jonathan Murphy/Sebastian-Grigore Bucur