Reactor was one of the most ambitious maps to date regarding dynamic elements within the environment. It is centred around a large energy converter which receives a direct blast from the HoD creating energy for the facility and triggering several events in different landmarks.
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I was primarily responsible for the control room, labs and outer central ring, I did however also pick up the main central platform after the blockout stage from Tibor Toth.
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My responsibilities included:
Management of OS requests and proxy creation.
World building from initial blocking in and iteration to finalisation and bug fixing.
Creation of architectural elements and simple props using existing materials.
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Art direction - Nikolay Georgiev, Aryan Hanbeck
Lead artist - Ben Cottage
Level art - Matthew Southall, Tibor Toth
Asset art - Mike Isaakidis
Lighting - Nick Slaney
VFX - Sergi Salvador, Katie Shepard
Tech Art - Jon Langford, Sebastian-Grigore Bucur
Level concepts - Alfie Garland, Jonas Minnebo