Gears 5 : Allfathers Arena

This map was specifically designed for esports and is essentially a gladiatorial arena with a set of three platforms along the centre line (between the two spawns) that change per round. Each platform was assigned a virtue to allow easy callouts for commentators at esports tournaments.
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I was primarily responsible for the Humility (deer), Glory (podium) and Labour (Ox) platforms as well as most of the non-playable space with help from Tibor Toth and Mike Isaakidis in regard to the latter.
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Main covers and symbolic plaques were outsourced, I was tasked with managing /integrating these requests and building/dressing the rest of the floor and wall space around them. Other responsibilities included:
Management of OS requests.
World building from initial blocking in and iteration to finalisation and bug fixing.
Creation of architectural elements and simple props using existing materials.
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Art direction - Nikolay Georgiev, Aryan Hanbeck
Lead artist – Ben Cottage/Jacob Mandt
Level art - Tibor Toth
Asset art - Mike Isaakidis
Lighting – Maria Yue
VFX - Sergi Salvador, Raul Calderon
Tech Art - Jon Langford, Jonathan Murphy, Cristiano da Silva
Level concepts - Ignacio bazan-lazcano, Jonas Minnebo